LeoozPT

CASE STUDY 07 • BRANDLOVRS

✦ 7 min read

From a web MVP to a native app for creators

• CREATOR ECONOMY• MOBILE APP• PRODUCT DESIGN
Screen from BrandLovrs for Creators

Company

BrandLovrs

Period

2022–2025

Role

Senior Product Designer

Team

Product, Engineering and Operations

OVERVIEW • 00

The move from BrandLovrs' first web product to an iOS and Android app with simpler onboarding and clearer paths to discover and follow campaigns.

CHALLENGE • 01

The problem

BrandLovrs was growing, and its first web version had validated the proposition. The next step was an app closer to creators' routines, with faster access to campaigns and communication. We had to make the move to iOS and Android on a short timeline.

RESEARCH • 02

01

We audited the MVP's flows, navigation and friction points along the creator journey.

02

We mapped the journey and emotional states to identify questions, expectations and opportunities in the core path.

03

We ran activities with project stakeholders and reviewed market products to challenge assumptions during a short discovery phase.

DEFINITION • 03

Focus and direction

We prioritized a less tiring registration flow, clear explanations of social account connections and language that felt natural to creators. We also revised internal terminology and explained why each piece of information was requested during onboarding.

APPROACH • 04

How I worked

Product and Design worked through a two-week immersion to synthesize the context, organize the main flow and align decisions before prototyping. Given the deadline, wireframes focused on critical screens. High-fidelity design used a component foundation adapted to the app's new identity.

We reviewed the existing product journey to locate questions and difficulties. These points informed early screen sketches and the decisions we needed to test before detailing the interface.

JOURNEY, EMOTIONAL MAP AND WIREFRAMES • 05

FEATURES • 06

01

More direct onboarding

Fewer steps and a better information sequence made the first visit lighter and easier to understand.

02

Social account connection

Social sign-in and explanations of the value of each network connection turned a technical requirement into a clearer benefit.

03

Campaign discovery

Navigation with a stronger community feel helped creators find opportunities and join campaigns.

04

Profile and tracking

Profile details, interests, reach and performance were brought together in a more useful creator view.

SELECTED SCREENS • 07

From discovery to a native experience

The selection connects the artifacts that guided decisions to the app's final interfaces.

BrandLovrs creator journey
01

Creator journey

The existing flow was reorganized to show stages, needs and touchpoints before defining the app.

Emotional map of the BrandLovrs MVP journey
02

Emotional map

Emotional states revealed moments of doubt and fatigue, especially during registration and setup.

Opportunities identified for the BrandLovrs app
03

Prioritized opportunities

Evidence became hypotheses about language, onboarding, social connection and campaign discovery.

Wireframe of a step in the app onboarding flow
04

Onboarding structure

Wireframes focused effort on the central decisions in the primary path.

Campaign wireframe in the app
05

Campaign flow

The structure organizes context, expected action and tracking without overcrowding the screen.

Visual components used in the BrandLovrs app
06

Visual product foundation

Colors, typography and components brought consistency to the app and sped up prototyping.

Final BrandLovrs app onboarding interface
07

First visit

The final interface presents a more guided entry connected to the brand's visual identity.

Final campaign discovery interface
08

Discovery

Campaigns and opportunities gain hierarchy to support exploration and decisions.

Final creator profile interface
09

Creator profile

Interests, networks and indicators come together in a clearer personal view.

TESTING • 08

How we validated

Product and project stakeholders reviewed the flow and wireframes before high-fidelity design. After launch, documented feedback described an experience that felt more intuitive, dynamic and visually appealing. The original material also suggested increased participation in campaigns and redemptions.

RESULTS • 09

✦

Launch of BrandLovrs' first native app for iOS and Android

✦

An experience closer to creators' routines and language

✦

The original material reports six times more visits; this figure still needs verification

LEARNINGS • 10

With two weeks to set the project's direction, reviewing the existing journey helped us choose where to focus. Sketches of key screens enabled discussion of the riskiest decisions before detailing the app.

NEXT PROJECT

BrandLovrs for Brands